Introduction to 3D Game Programming with DirectX 9.0 (Wordware Game and Graphics Library)

Introduction to 3D Game Programming with DirectX 9.0 (Wordware Game and Graphics Library)Introduction to 3D Game Programming with DirectX 9.0 (Wordware Game and Graphics Library)
Introduction to 3D Game Programming with DirectX 9.0 provides an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. The book begins with an explanation of mathematical tools and moves on to general 3D concepts. Other topics include performing basic operations in Direct3D... More

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3d Technology)

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3d Technology)3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3d Technology)
A major revision of the international bestseller on game programming!Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. 3D Game Engine Design, Second Edition shows step-by-step how to make a... More

Introduction to 3D Game Programming with DirectX 10

Introduction to 3D Game Programming with DirectX 10Introduction to 3D Game Programming with DirectX 10
Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in... More

3D Game Animation For Dummies (For Dummies (Computers))

3D Game Animation For Dummies3D Game Animation For Dummies
* For readers intrigued by 3D video games as a hobby or a potential career, this book offers an introduction to the world of 3D game animation and provides step-by-step instructions on creating storyboards, scenery, characters, and even software* Cover topics such as working with 3D coordinates, keyframing, NURBS... More

Modeling, UV Mapping, and Texturing 3D Game Weapons (Wordware Game Developer’s Library)

Modeling, UV Mapping, and Texturing 3D Game Weapons (Wordware Game Developer's Library)Modeling, UV Mapping, and Texturing 3D Game Weapons (Wordware Game Developer's Library)
The title says it all: with Modeling, UV Mapping, and Texturing 3D Game Weapons you ll learn how to model, UV map, and texture first- and third-person game weapons in a step-by-step progression from simple to complex. The book begins with a lesson on customizing your modeling application for ease of use, and then turns to weapon creation. Each weapon from a samurai sword to a modern... More