3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3d Technology)

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3d Technology)3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3d Technology)
A major revision of the international bestseller on game programming!Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. 3D Game Engine Design,... More

Game Design: A Practical Approach (Charles River Media Game Development)

Game Design: A Practical Approach (Charles River Media Game Development)Game Design: A Practical Approach (Charles River Media Game Development)
Game Design: A Practical Approach is written for new game designers, practicing designers, and serious gamers wanting to create their own designs. Throughout the pages of this book, you'll find a complete and practical introduction to the craft of game design, starting at square one with an exploration of just what a game and game design are. From there you'll explore the skills... More

Augmented Learning: Research and Design of Mobile Educational Games

Augmented Learning: Research and Design of Mobile Educational GamesAugmented Learning: Research and Design of Mobile Educational Games
New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with scholars, teachers, and students alike. In Augmented Learning, Eric Klopfer describes the largely untapped potential of mobile learning games--games played on such handheld devices as cell phones, Game Boys, and Sony... More

Basic Game Design & Creation for Fun & Learning (Game Development Series).Book & CD-ROM.

Basic Game Design & Creation for Fun & Learning (Game Development Series).Book & CD-ROM.Basic Game Design & Creation for Fun & Learning (Game Development Series).Book & CD-ROM.
Basic Game Design and Creation for Fun & Learning teaches you how to make your own computer games-- no programming skills required! Whether you're a game player who wants to try making your own games or a teacher who wants to provide a new way for students to learn, you'll find everything you need to get started!... More

The Game Design Reader: A Rules of Play Anthology

The Game Design Reader: A Rules of Play AnthologyThe Game Design Reader: A Rules of Play Anthology
The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for... More