The Black Art of Video Game Console Design

The Black Art of Video Game Console DesignThe Black Art of Video Game Console Design
&a>breaks new ground in game development by bridging the alien worlds of hardware and software together for the first time!   The Black Art of Video Game Console Design  is written for the programmer and/or hobbyist interested in software game development, but also wants to understand the hardware games are implemented on. This book assumes no prior knowledge... More

21st Century Game Design (Charles River Media Game Development)

21st Century Game Design (Charles River Media Game Development)21st Century Game Design (Charles River Media Game Development)
21st Century Game Design is not just a book about game design. It's an answer to two important questions: who are we designing games for and how do we do it best? Written by industry pros, the book teaches designers how to design better games from a why perspective. All good designers know the fundamentals of how to design a game, but... More

Game Design: The Art and Business of Creating Games (Prima Tech’s Game Development)

Game Design: The Art and Business of Creating Games (Prima Tech's Game Development)Game Design: The Art and Business of Creating Games (Prima Tech's Game Development)
Whereas books about screenwriting and Hollywood abound, there are very few books that discuss how to break into the games business despite the fact that the videogame market is twice the size of the movie industry. . Offering advice and insight on everything from how to get a foot in the door to what to do once inside, this is a true... More

Better Game Characters by Design: A Psychological Approach (The Morgan Kaufmann Series in Interactive 3D Technology)

Better Game Characters by Design: A Psychological Approach (The Morgan Kaufmann Series in Interactive 3D Technology)Better Game Characters by Design: A Psychological Approach (The Morgan Kaufmann Series in Interactive 3D Technology)
Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction are not widely understood... More

Game Design: Theory and Practice (2nd Edition) (Wordware Game Developer’s Library)

Game Design: Theory and Practice (2nd Edition) (Wordware Game Developer's Library)Game Design: Theory and Practice (2nd Edition) (Wordware Game Developer's Library)
In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse s own experience. Game Design: Theory & Practice, Second... More