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	<title>Games-Guide.net &#187; in</title>
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		<title>Team Leadership in the Game Industry</title>
		<link>http://www.games-guide.net/team-leadership-in-the-game-industry/</link>
		<comments>http://www.games-guide.net/team-leadership-in-the-game-industry/#comments</comments>
		<pubDate>Sun, 29 Jan 2012 16:04:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[MIS]]></category>
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		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Leadership]]></category>
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		<description><![CDATA[<img style="float:left; margin:10px; border: solid #CCC 5px;" src="http://ecx.images-amazon.com/images/I/511ggk%2B0nLL._SL160_.jpg" border="0" alt="Team Leadership in the Game Industry" onerror="alzImg(this)"><a href="http://www.games-guide.net/team-leadership-in-the-game-industry/"><b>Team Leadership in the Game Industry</b></a><br />
Team Leadership in the Game Industry arms you with the information you need to face and meet the challenges of finding, supporting, and retaining a talented team of employees. Specifically addressing the unique needs of managers in the game industry, this book recognizes a common issue: game development teams consisting... <a href="http://www.games-guide.net/team-leadership-in-the-game-industry/" title="Team Leadership in the Game Industry">More</a>

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		<title>Alone In The Dark: The New Nightmare: Prima&#8217;s Official Strategy Guide</title>
		<link>http://www.games-guide.net/alone-in-the-dark-the-new-nightmare-primas-official-strategy-guide/</link>
		<comments>http://www.games-guide.net/alone-in-the-dark-the-new-nightmare-primas-official-strategy-guide/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 15:54:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[(Prima's]]></category>
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		<guid isPermaLink="false">http://www.games-guide.net/alone-in-the-dark-the-new-nightmare-primas-official-strategy-guide/</guid>
		<description><![CDATA[<img style="float:left; margin:10px; border: solid #CCC 5px;" src="http://ecx.images-amazon.com/images/I/51PY0TV52BL._SL160_.jpg" border="0" alt="Alone In The Dark: The New Nightmare: Prima's Official Strategy Guide" onerror="alzImg(this)"><a href="http://www.games-guide.net/alone-in-the-dark-the-new-nightmare-primas-official-strategy-guide/"><b>Alone In The Dark: The New Nightmare: Prima's Official Strategy Guide</b></a><br />
It's what you fear!• Comprehensive walkthroughs for Edward Carnby and Aline Cedrac's missions• Complete monster, weapon, and item stats• Detailed character relation chart and bios• All secrets, item locations, and puzzle solutions revealed• Bonus look at the making of Alone in the Dark... <a href="http://www.games-guide.net/alone-in-the-dark-the-new-nightmare-primas-official-strategy-guide/" title="Alone In The Dark: The New Nightmare: Prima&#039;s Official Strategy Guide">More</a>

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<li><a href='http://www.games-guide.net/tim-burtons-the-nightmare-before-christmasr-oogies-revenge-official-strategy-guide-official-strategy-guides-bradygames/' rel='bookmark' title='Tim Burton&#8217;s The Nightmare Before Christmas(R): Oogie&#8217;s Revenge Official Strategy Guide (Official Strategy Guides (Bradygames))'>Tim Burton&#8217;s The Nightmare Before Christmas(R): Oogie&#8217;s Revenge Official Strategy Guide (Official Strategy Guides (Bradygames))</a></li>
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</ol>]]></description>
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		<title>Sams Teach Yourself Game Programming in 24 Hours</title>
		<link>http://www.games-guide.net/sams-teach-yourself-game-programming-in-24-hours/</link>
		<comments>http://www.games-guide.net/sams-teach-yourself-game-programming-in-24-hours/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 21:41:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games & Strategy Guides]]></category>
		<category><![CDATA[24]]></category>
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		<guid isPermaLink="false">http://www.games-guide.net/sams-teach-yourself-game-programming-in-24-hours/</guid>
		<description><![CDATA[<img style="float:left; margin:10px; border: solid #CCC 5px;" src="http://ecx.images-amazon.com/images/I/516ITaxmJEL._SL160_.jpg" border="0" alt="Sams Teach Yourself Game Programming in 24 Hours" onerror="alzImg(this)"><a href="http://www.games-guide.net/sams-teach-yourself-game-programming-in-24-hours/"><b>Sams Teach Yourself Game Programming in 24 Hours</b></a><br />
Sams Teach Yourself Game Programming in 24 Hours demystifies game programming by providing clear, practical lessons using C/C++, the industry standard in game programming.  The book focuses on the Windows API to construct games for the Windows platform and discusses game theory, including double-buffered graphics, sprite animation, and digitized sound effects and music.  A fully functional... <a href="http://www.games-guide.net/sams-teach-yourself-game-programming-in-24-hours/" title="Sams Teach Yourself Game Programming in 24 Hours">More</a>

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</ol>]]></description>
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		<title>A Hunter&#8217;s Cookbook: A Practical Step-By-Step Guide To Dressing, Preparing And Cooking Game, In The Field And At Home, With Over 75 Delicious Recipes And Over 1000 Photographs</title>
		<link>http://www.games-guide.net/a-hunters-cookbook-a-practical-step-by-step-guide-to-dressing-preparing-and-cooking-game-in-the-field-and-at-home-with-over-75-delicious-recipes-and-over-1000-photographs/</link>
		<comments>http://www.games-guide.net/a-hunters-cookbook-a-practical-step-by-step-guide-to-dressing-preparing-and-cooking-game-in-the-field-and-at-home-with-over-75-delicious-recipes-and-over-1000-photographs/#comments</comments>
		<pubDate>Sun, 08 Jan 2012 21:07:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[<img style="float:left; margin:10px; border: solid #CCC 5px;" src="http://ecx.images-amazon.com/images/I/510aWzrTmlL._SL160_.jpg" border="0" alt="A Hunter's Cookbook: A Practical Step-By-Step Guide To Dressing, Preparing And Cooking Game, In The Field And At Home, With Over 75 Delicious Recipes And Over 1000 Photographs" onerror="alzImg(this)"><a href="http://www.games-guide.net/a-hunters-cookbook-a-practical-step-by-step-guide-to-dressing-preparing-and-cooking-game-in-the-field-and-at-home-with-over-75-delicious-recipes-and-over-1000-photographs/"><b>A Hunter's Cookbook: A Practical Step-By-Step Guide To Dressing, Preparing And Cooking Game, In The Field And At Home, With Over 75 Delicious Recipes And Over 1000 Photographs</b></a><br />
A practical guide on how to dress, butcher and cook over 20 animals, illustrated step by step with over 700 photographs... <a href="http://www.games-guide.net/a-hunters-cookbook-a-practical-step-by-step-guide-to-dressing-preparing-and-cooking-game-in-the-field-and-at-home-with-over-75-delicious-recipes-and-over-1000-photographs/" title="A Hunter&#039;s Cookbook: A Practical Step-By-Step Guide To Dressing, Preparing And Cooking Game, In The Field And At Home, With Over 75 Delicious Recipes And Over 1000 Photographs">More</a>

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		<title>Games in Economic Development</title>
		<link>http://www.games-guide.net/games-in-economic-development/</link>
		<comments>http://www.games-guide.net/games-in-economic-development/#comments</comments>
		<pubDate>Wed, 23 Nov 2011 23:35:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Economics]]></category>
		<category><![CDATA[Development)]]></category>
		<category><![CDATA[Economic]]></category>
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Games in Economic Development examines the roots of poverty and prosperity through the lens of elementary game theory, illustrating how patterns of human interaction can lead to vicious cycles of poverty as well as virtuous cycles of prosperity. The book shows how both social norms and carefully designed institutions can help shape the "rules of the... <a href="http://www.games-guide.net/games-in-economic-development/" title="Games in Economic Development">More</a>

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		<title>iPhone Game Development: Developing 2D &amp; 3D games in Objective-C (Animal Guide)</title>
		<link>http://www.games-guide.net/iphone-game-development-developing-2d-3d-games-in-objective-c-animal-guide/</link>
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		<pubDate>Sun, 20 Nov 2011 23:04:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Programming]]></category>
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		<guid isPermaLink="false">http://www.games-guide.net/iphone-game-development-developing-2d-3d-games-in-objective-c-animal-guide/</guid>
		<description><![CDATA[<img style="float:left; margin:10px; border: solid #CCC 5px;" src="http://ecx.images-amazon.com/images/I/51SB1z%2BcobL._SL160_.jpg" border="0" alt="iPhone Game Development: Developing 2D &#038; 3D games in Objective-C (Animal Guide)" onerror="alzImg(this)"><a href="http://www.games-guide.net/iphone-game-development-developing-2d-3d-games-in-objective-c-animal-guide/"><b>iPhone Game Development: Developing 2D &#038; 3D games in Objective-C (Animal Guide)</b></a><br />
What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio... <a href="http://www.games-guide.net/iphone-game-development-developing-2d-3d-games-in-objective-c-animal-guide/" title="iPhone Game Development: Developing 2D &#38; 3D games in Objective-C (Animal Guide)">More</a>

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		<title>Video Game Spaces: Image, Play, and Structure in 3D Worlds</title>
		<link>http://www.games-guide.net/video-game-spaces-image-play-and-structure-in-3d-worlds/</link>
		<comments>http://www.games-guide.net/video-game-spaces-image-play-and-structure-in-3d-worlds/#comments</comments>
		<pubDate>Sat, 19 Nov 2011 22:56:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Video & Electronic Games]]></category>
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		<guid isPermaLink="false">http://www.games-guide.net/video-game-spaces-image-play-and-structure-in-3d-worlds/</guid>
		<description><![CDATA[<img style="float:left; margin:10px; border: solid #CCC 5px;" src="http://ecx.images-amazon.com/images/I/41bKug62XpL._SL160_.jpg" border="0" alt="Video Game Spaces: Image, Play, and Structure in 3D Worlds" onerror="alzImg(this)"><a href="http://www.games-guide.net/video-game-spaces-image-play-and-structure-in-3d-worlds/"><b>Video Game Spaces: Image, Play, and Structure in 3D Worlds</b></a><br />
An exploration of how we see, use, and make sense of modern video game                  worlds. 
 


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Author: Michael Nitsche
Manufacturer: 
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		<title>Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C</title>
		<link>http://www.games-guide.net/black-art-of-3d-game-programming-writing-your-own-high-speed-3d-polygon-video-games-in-c/</link>
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		<pubDate>Wed, 16 Nov 2011 21:41:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[<img style="float:left; margin:10px; border: solid #CCC 5px;" src="http://ecx.images-amazon.com/images/I/61A4940D75L._SL160_.jpg" border="0" alt="Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C" onerror="alzImg(this)"><a href="http://www.games-guide.net/black-art-of-3d-game-programming-writing-your-own-high-speed-3d-polygon-video-games-in-c/"><b>Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C</b></a><br />
This unparalleled tutorial details every nuance of using the C language to create lightning-fast games with 3D polygon graphics. Step-by-step instructions guide you through every programming stage.The definitive book for writing 3D video games in C. The only  flaw: the CD-ROM is only for DOS-based C compilers. However, most of  the source code is in... <a href="http://www.games-guide.net/black-art-of-3d-game-programming-writing-your-own-high-speed-3d-polygon-video-games-in-c/" title="Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C">More</a>

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		<title>Programming a Multiplayer FPS in DirectX (Charles River Media Game Development)</title>
		<link>http://www.games-guide.net/programming-a-multiplayer-fps-in-directx-charles-river-media-game-development/</link>
		<comments>http://www.games-guide.net/programming-a-multiplayer-fps-in-directx-charles-river-media-game-development/#comments</comments>
		<pubDate>Wed, 09 Nov 2011 14:20:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Graphic Design]]></category>
		<category><![CDATA[(A]]></category>
		<category><![CDATA[(Charles]]></category>
		<category><![CDATA[Development)]]></category>
		<category><![CDATA[DirectX]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[in]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Programming:]]></category>
		<category><![CDATA[River]]></category>

		<guid isPermaLink="false">http://www.games-guide.net/programming-a-multiplayer-fps-in-directx-charles-river-media-game-development/</guid>
		<description><![CDATA[<img style="float:left; margin:10px; border: solid #CCC 5px;" src="http://ecx.images-amazon.com/images/I/51gW2cyJANL._SL160_.jpg" border="0" alt="Programming a Multiplayer FPS in DirectX (Charles River Media Game Development)" onerror="alzImg(this)"><a href="http://www.games-guide.net/programming-a-multiplayer-fps-in-directx-charles-river-media-game-development/"><b>Programming a Multiplayer FPS in DirectX (Charles River Media Game Development)</b></a><br />
If you have experience with C++ and DirectX and have always wanted to program your own game, this is the book for you. Programming a Multiplayer FPS in DirectX takes you from the basic game design to a fully functioning game! All of the source code, assets, and tools are included- you just work through the tutorial-based chapters and... <a href="http://www.games-guide.net/programming-a-multiplayer-fps-in-directx-charles-river-media-game-development/" title="Programming a Multiplayer FPS in DirectX (Charles River Media Game Development)">More</a>

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		<title>Beginning .NET Game Programming in C#</title>
		<link>http://www.games-guide.net/beginning-net-game-programming-in-c/</link>
		<comments>http://www.games-guide.net/beginning-net-game-programming-in-c/#comments</comments>
		<pubDate>Sun, 30 Oct 2011 11:55:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Programming]]></category>
		<category><![CDATA[.NET]]></category>
		<category><![CDATA[Beginning]]></category>
		<category><![CDATA[C++:]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[in]]></category>
		<category><![CDATA[Programming:]]></category>

		<guid isPermaLink="false">http://www.games-guide.net/beginning-net-game-programming-in-c/</guid>
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This book, Beginning .NET Game Programming in C#, presents the additional work of David Weller (.NET Game evangelist at Microsoft) and a group of key Microsoft insiders who decided to make the bestselling .NET Game Programming with DirectX 9.0 (VB .NET Edition) even better. Weller has switched the programming... <a href="http://www.games-guide.net/beginning-net-game-programming-in-c/" title="Beginning .NET Game Programming in C#">More</a>

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