The Black Art of Video Game Console Design

The Black Art of Video Game Console DesignThe Black Art of Video Game Console Design
&a>breaks new ground in game development by bridging the alien worlds of hardware and software together for the first time!   The Black Art of Video Game Console Design  is written for the programmer and/or hobbyist interested in software game development, but also wants to understand the hardware games are implemented on. This book assumes no prior knowledge... More

The Medium of the Video Game

The Medium of the Video GameThe Medium of the Video Game
Over a mere three decades, the video game has become the entertainment medium of choice for millions of people, who now spend more time in the interactive virtual world of games than they do in watching movies or even television. The release of new games or game-playing equipment, such as the PlayStation 2, generates... More

Video Game Spaces: Image, Play, and Structure in 3D Worlds

Video Game Spaces: Image, Play, and Structure in 3D WorldsVideo Game Spaces: Image, Play, and Structure in 3D Worlds
An exploration of how we see, use, and make sense of modern video game worlds. List Price: $37.00*Buy New: $37.00FREE Super Saver Shipping (Details)Availability: Usually ships in 24 hours28 new 14 used Offers available from $22.00 * as of Friday February 10, 2012 14:19:27, UTC Product information Author: Michael Nitsche Manufacturer: Publisher: The... More

Arcade Fever The Fan’s Guide To The Golden Age Of Video Games

Arcade Fever The Fan's Guide To The Golden Age Of Video GamesArcade Fever The Fan's Guide To The Golden Age Of Video Games
Arcade Fever is a full-color illustrated history of video arcade games, with tributes to more than 50 classic games like Pong, Space Invaders, Pac Man, Q-Bert, Frogger, and TRON. Learn which game caused a yen shortage in Japan -- and which games inspired breakfast cereals, Saturday-morning cartoons, episodes of... More

Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C

Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in CBlack Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C
This unparalleled tutorial details every nuance of using the C language to create lightning-fast games with 3D polygon graphics. Step-by-step instructions guide you through every programming stage.The definitive book for writing 3D video games in C. The only flaw: the CD-ROM is only for DOS-based C compilers. However, most of the source code is in... More